Waterwheel Carousel

Waterwheel Carousel 2.2 released

This is a small release. A lot of people have been having trouble with the carousel not loading properly, and I'm sure this is because of the image preloader. The carousel has always worked by first attempting to forcefully load all of the images before initializing. This is a well known difficulty within the javascript community. I thought I had a pretty solid preloader finally figured out, but alas people continue to have issues with it.

Waterwheel version 1.3 released!

Finally got the time to put out the next release. I'm pretty happy with this one - I tied up a lot of loose ends and common feature requests. The most important feature is the circular support I added in. A lot of people desired to have a true infinite ciruclar effect (so there are no edges or walls), and I was planning on that for v1.4. However I was messing around with some ideas and in the meantime added in support for resetting the carousel to the opposite side very quickly when an edge is hit. Check it out! Here is the changelog:

Back at it

After a month or so development hiatus, I'm going back at it for a couple weeks in development. The feature requests have been piling up in the comments and I'm going to tackle them one by one. I think I'll start with the waterwheel carousel and try and get all the low hanging fruit taken care of before the big request... making the carousel completely circular. I understand why so many would like to have this, but the logistics of making it happen are a bit complicated. Do I duplicate the images in the DOM at the start of the carousel?